Probably the most important spec in any blob crash. High versatility, able to attack nearly anything effectivelyĭoesn’t get ideal ratios against any target Other primary spec units – Mixing these absolutely ruins your ratios. I would not add anything to this fleet spec, it is already very versatile and can be weakened significantly by dilution.įleet Carriers – Loses the speed advantage of cruisers versus HC’s.Ĭorvettes/Destroyers – Do not improve ratios enough to justify the increased fighter drops necessary to make them effective. While almost never ideal, it is fair against almost anything. The workhorse fleet of AE, it is incredibly versatile. Great versatility, lots of target optionsĬan be used like a fighter swarm when necessaryĬan one-shot most fleets of the same size.Įxtremely weak against P-shields and dreadnoughts Weak against base defenses for a large part of mid-gameįrigates give outstanding speed and give extremely good ratios with a relatively small amount of fleet.īattleships/Dreadnoughts – Can be used to finish capital fleets or to shield rape small fighter fleets, should be a very small portion of your total fleet.Ĭarriers/Fleet Carriers – Defeats the entire purpose of having frigates, your frigates are your carriersĬorvettes/Destroyers – contrary to popular belief, these actually worsen ratios for frigate fleets Large portion of your fleet is non-combat Must have a great deal more fleet than your target Heavy Cruisers/Battleships – Can be used to improve ratios against very large capital fleets, should be a very small portion of your total fleet.Ĭarriers – Fleet Carriers are much more versatile and cost efficient and I would not recommend mixing the 2 together.įrigates/Cruisers – Share all the same weaknesses as fighters, these will dilute your fleet for no gain Leviathan – Used only when the 5% armor bonus can save more than 40K fighters. Therefore enough fighters can kill anything for incredible ratios. The fighter swarm works on the principle that fighters are the most armor/cost efficient unit in the game and that all units deal 1% of their damage regardless of shield strength. While it is possible to mix these specs, it is generally not recommended as this is like having 2 half-power mobiles. These specs will not include recycler counts, but keep in mind that about 15% of your fleet should be recyclers. So from now on, when you ask me about fleet specs, you’ll get a link to this topic. In truth, the answer is not even the same from day to day as new things are always being tried. I’ve received many questions about fleet specializations, or specs, over the years and it’s not a question you can answer quickly or easily. Astro Empires Fleet Specs Basic Guide by xJudicatorx
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